Changelog

v1.9.1 - 25.05.2018 v.1.9.0 - 20.05.2018 v.1.8.0 - 14.05.2018 v1.7.1 - 11.05.2018 v1.7.0 - 08.05.2018 v1.6.4 - 07.05.2018 v1.6.3 - 05.05.2018 v1.6.2 - 29.04.2018 v1.6.1 - 26.04.2018 v1.6.0 - 17.04.2018 v1.5.2 - 15.04.2018 v1.5.1 - 14.04.2018 v1.5.0 - 12.04.2018 v1.4.2 - 11.04.2018 v1.4.1 - 10.04.2018 v1.4.0 - 09.04.2018 v1.3.3 - 08.04.2018 v1.3.2 - 07.04.2018 v1.3.1 - 07.04.2018 v1.3.0 - 06.04.2018 v1.2.9 - 04.04.2018 v1.2.8 - 04.04.2018 v1.2.7 - 04.04.2018 v1.2.6 - 03.04.2018
 * Defensive towers now have an animation when shooting
 * Mobile optimization
 * Improve page load speed
 * Fix zoom on firefox
 * Fix always showing 'Did you even play' on Gameover screen
 * GDPR compliance
 * Sound effects!
 * Translations for various languages! Not all are fully translated yet - You can help translate them!
 * Add settings to disable particles and more
 * Show dialog when playing for the first time and not choosing the tutorial
 * Fix cannons sometimes not dealing damage when zombies come from the bottom
 * New Levels! There is now level 8, 9, 10 and 11!
 * Fix zoom also scrolling page when running on thirdparty sites
 * Show current rank in leaderboard
 * Zooming! Use the mouse wheel to control the zoom level
 * Fix upgrade to max level option being permanent sometimes
 * Show transporter radius in detail view
 * Fast forward is now unlocked from the beginning
 * Improve validation token display on game over
 * Preparing for the next big update
 * Fix rendering bug causing the game to crash sometimes
 * Rewrote rendering code to improve performance, especially on later levels
 * Add keybinding to max out the current or all buildings to the maximum level. Check out the keybindings dialog!
 * Optimize page load speed
 * Prevent some cheats
 * Add ability to build while paused
 * Add animations when placing or upgrading buildings
 * Improved ui
 * Rebalance zombies
 * Make zombies die slower during day
 * Make buildings regenerate health slower
 * Draw connections between transporters different to regular connections
 * Make background on views more transparent
 * Fix player name getting reset to 'Player'
 * Decrease crystals dropped by zombies, increase crystal mine production
 * Add new attack animation to zombie bosses
 * Improve zombie target selection (Now they target buildings which block their way)
 * Improve placement of walls and transporters, esp. on lower FPS
 * Fix building tooltip shown on pause screen
 * Show indicator when a building was destroyed
 * Add fullscreen button
 * Add keybindings dialog
 * Add restart button
 * Disable fast forward during bosses
 * Improve cannon projectile speed
 * Add description to all views
 * Fix building tooltip closing when pressing shift
 * Cleaned up welcome screen
 * Rebalance towers
 * Make it more clear whether the player is in the leaderboard or not
 * Show pause overlay when leaving window
 * Show time until zombie boss spawns
 * Fix keyboard shortcuts not working sometimes
 * Added new utilization view
 * Fix zombies giving no gold when killed by lightning towers only
 * Increased transporter amount on high levels
 * Show on which level a building unlocks
 * Make the day-night indicator more visible
 * Stop placement when selecting the same building again or clicking on its icon
 * Buildings now emit resources with the speed of the transporter (In case they are connected to one)
 * Spawn initially at random position on the map
 * Minor tutorial improvements
 * Added interactive tutorial!
 * Improve transport view (allow hovering buildings)
 * Increase arrow factory limit
 * Increase crystal mine limit on level 7 to 16
 * Make lightning towers consume slightly more resources
 * Add advertisements
 * Disallow collecting gems with the mouse while paused
 * Fix radius of towers being smaller than displayed
 * Add new transport view
 * Make arrow towers consume up to 30% less arrows
 * New transporter icon
 * Improve bug reporter
 * Decrease crystal mine cost and increase throughput
 * Allow toggling pause with the spacebar
 * Fix ui bug
 * Added Leaderboard
 * Made Days longer, for example: 20s more on day 60, 50s on day 100
 * Add defense view
 * Show base in game over screen
 * Only spawn collectable crystals when the placer base was placed
 * Reduce panel alpha
 * Fast forward now permanently unlocks on day 15
 * Improve building tooltip
 * Fix mines producing excess resources
 * Cluster crystal particles to improve performance
 * Don't spawn resources out of map bounds
 * Improve storage display on defensive towers
 * Make exploding zombies more visible
 * Refactor transporter system to fix incorrect resource transport
 * Reduce available transporter amount on higher levels
 * New map generator
 * Prevent cheats (most of them)
 * Show circle around resources when placing mines
 * Removed low resolution warning (caused confusion)
 * Fix incorrect z-order or iron ores
 * Fix crash on game over
 * Make zombies die faster on days
 * Fix numbers not being displayed in firefox
 * Fix tooltip not hiding when dragging slowly
 * Balancing improvements
 * Huge performance improvements (esp. late game)
 * Added changelog
 * Improved balancing
 * Improved placement of walls and transporters
 * Added welcome screen
 * Improved ui
 * Added cursor key movement